Kirkland’s RAD Game Tools, a video game software development company, is now part of Epic Games, an interactive entertainment company and provider of 3D engine technology based in North Carolina that operates the game Fortnite.
Epic acquired the technology and business of RAD, whose products and technology appear in about 25,000 games and are leveraged by the world’s leading gaming companies, Epic said in a January news release. Epic and RAD plan to integrate RAD’s technology into Epic’s Unreal Engine to benefit the developer community and gamers. Unreal Engine powers the world’s leading games and is adopted in industries that include film and television, architecture, automotive, manufacturing, and simulation, Epic said.
“We know first-hand how impressive RAD’s compression technology is, having used it to improve the load time and quality of our most popular games — including Fortnite,” Epic Games CTO Kim Libreri said in a statement. “The RAD team includes some of the world’s leading compression, video, and game dev tooling experts, and we are thrilled to welcome them to the Epic family.”
RAD’s five main tools for game developers are Bink Video, a family of compression projects under the Oodle umbrella, the Telemetry Profiling System, Miles Sound System, and Granny 3D, according to RAD’s website.
As graphics in game development and beyond become more photo-realistic and powerful, developers need best-in-class compression software that can manage increased data requirements without compromising quality, Epic said. RAD staff will partner with Epic’s rendering, animation, insights, and audio teams to integrate key tech and improvements across Unreal Engine and beyond. This combination will allow more developers access to tools that make the games load and download faster, and offer players a better, higher-quality video and gaming experience, the release added.
RAD will continue supporting its game industry, film, and television partners, with its sales and business development team maintaining and selling licenses for its products to companies across industries — including those that do not utilize Unreal Engine.
RAD, which launched in 1988 and opened a Japanese office in 2008, also consults on game software and hardware projects, working on major products for Sony, Intel, Microsoft, and others. RAD’s team will remain in Kirkland.
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